![clash of clans lvl 6 defense clash of clans lvl 6 defense](https://clashofclans-layouts.com/pics/th6_plans/defence/original/th6_defence_2.jpg)
Rocket is for last-ditch defending and tower finishing. If they counter with Valkyrie/Dark Prince/Mega Knight, defend with Mini Pekka and Ice Golem. You’ll want to put the Barrel right after baiting the Log. Don’t put down the X-Bow and Skeleton Barrel together, both of them play a pseudo-win-condition role here. Use the Goblin Gang and the Princess to bait out the Log. It relies on your opponent being so infuriated that he fails to defend ? This is more of a “by-hook-or-crook” deck. In a pinch, Valkyrie also works well against Mega Knight + support. Just make sure not to have all three of them on the map at once – try and keep one in your hand. PEKKA and Mega Knight decks will be weak here, because of the Hunter, Sparky and Goblin Gang. Use Goblin Gang as anti-Minions and cheap swarm. Split Zappies can support the GobGiant very well, with a Valkyrie + Goblin Gang on the weaker side. Sparky and Hunter as tank killers, with Tornado for that sweet area splash. Zap + Goblin Giant is a Inferno-resistant swarm-clearing push. GobGiant SparkNadoĭeck with high synergy. It gets easier to play after you’ve got one tower, because an RG placed in the pocket deals guaranteed damage on the tower (quick lock on, good range, high health). Combine Lightning and RG for tower-taking pushes. Furnace is also a great ‘threat’ card, because it deals over 1000 damage if ignored. Use the Baby Dragon for swarm clearance and Furnace for bite-sized support. Mega Minion, Mini Pekka and Guards are more than sufficient to counter pushes. Royal Giant shouldn’t be sent in alone, as you don’t have a small spell. It’s got an absolutely scorching offense combined with a solid defense. This deck is actually tough to play against. Save your Arrows for the Minion Horde and Goblin Barrel, you can counter Bait pushes with Cannon-Lumberjack. You’ll be using him to push Valkyrie/Hog/Battle Ram/Night Witch/Wizard off course, and maybe retarget them away from the Balloon. Both of them are incredibly vulnerable to Fireball.īowler is simply not a reliable counter for PEKKA/Mega Knight. Your greatest weakness is PEKKA and Mega Knight decks in Arena 11, because only Flying Machine and Cannon provide that high DPS. You’ve got only the Cannon and the Flying Machine for defense, everything else is to hit the Towers or tank for the Balloon.
![clash of clans lvl 6 defense clash of clans lvl 6 defense](https://i.ytimg.com/vi/dQDsXOf6y_M/maxresdefault.jpg)
Support the weaker side with Bandit, and the Giant with Poison. Your pushes should start with Giant and split Zappies at the back. In the best case scenario, Sparky needs a total of 12 seconds/3 shots to kill the E-Golem. It’s actually better to use the Tesla and Wizard against E-Golem because of its split mechanic. Tesla is your line of defense against Golem/Hog/E-Golem. Instead, place her in front of the King Tower.
![clash of clans lvl 6 defense clash of clans lvl 6 defense](https://imag.malavida.com/mvimgbig/download-fs/clash-royale-16928-4.jpg)
I’d recommend not to go with the Sparky at the back, as she provides spell value. Giant SparksĪ cool and fun deck to play with. For Minions and Horde, you’ve got the Poison, Hunter, Baby Dragon and Freeze.ĭon’t hesitate to use Freeze on defense, but only if you absolutely need to. Hunter + Baby Dragon/Guards is pretty okay to defend. Freeze adds a level of surprise to your attack. Don’t show the Freeze spell until you’ve got a decent push going along. Hog-Freeze AntiswarmĪ great deck that relies on the power of the Freeze spell! Your basic push must be Hog-Poison. Royal Delivery is used to counter support troops hiding behind big tanks while Baby Dragon is anti swarm. Mini PEKKA + Inferno is more than enough for defense. Use the Miner as a mini tank, or as a quick finisher. There are three ‘bait’ cards here, but only two of them are to be used for actual baiting – Goblin Barrel should not be fired anywhere except the Tower.
Clash of clans lvl 6 defense free#
One really great thing about this deck is that the Inferno Tower does not counter the Elixir Golem – which leaves you free to carry The Log as a Prince stopper and Barrel crusher.\ GobBarrel Heavy BaitĪn unusual deck that requires the Barrel to have a tank with it. Support your E-Golem with the Night Witch + Battle Healer and keep Poison ready. Because the Elixir Golem is essentially a 7 elixir commitment (counting the +4 for the opponent), you’ll need to be prepared for a large push, while also supporting your E-Golem. The key is knowing when to put down the Elixir Golem and when not to. A very difficult deck to play against, and also quite tricky to play with.